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authorChristian König <christian.koenig@amd.com>2016-06-01 15:10:04 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2016-06-02 09:28:04 +0200
commitf71045689656e307166f6d625fa13d8b75fb0523 (patch)
tree5a5cdce5a8628c0234b8a5af2cc012033f631423 /drivers/dma-buf
parentb3dfbdf261e076a997f812323edfdba84ba80256 (diff)
downloadlinux-f71045689656e307166f6d625fa13d8b75fb0523.tar.bz2
dma-buf/fence: add signal_on_any to the fence array v2
If @signal_on_any is true the fence array signals if any fence in the array signals, otherwise it signals when all fences in the array signal. v2: fix signaled test and add comment suggested by Chris Wilson. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk> Acked-by: Sumit Semwal <sumit.semwal@linaro.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1464786612-5010-4-git-send-email-deathsimple@vodafone.de
Diffstat (limited to 'drivers/dma-buf')
-rw-r--r--drivers/dma-buf/fence-array.c33
1 files changed, 25 insertions, 8 deletions
diff --git a/drivers/dma-buf/fence-array.c b/drivers/dma-buf/fence-array.c
index 81412175a420..a8731c853da6 100644
--- a/drivers/dma-buf/fence-array.c
+++ b/drivers/dma-buf/fence-array.c
@@ -41,6 +41,7 @@ static void fence_array_cb_func(struct fence *f, struct fence_cb *cb)
if (atomic_dec_and_test(&array->num_pending))
fence_signal(&array->base);
+ fence_put(&array->base);
}
static bool fence_array_enable_signaling(struct fence *fence)
@@ -51,10 +52,21 @@ static bool fence_array_enable_signaling(struct fence *fence)
for (i = 0; i < array->num_fences; ++i) {
cb[i].array = array;
+ /*
+ * As we may report that the fence is signaled before all
+ * callbacks are complete, we need to take an additional
+ * reference count on the array so that we do not free it too
+ * early. The core fence handling will only hold the reference
+ * until we signal the array as complete (but that is now
+ * insufficient).
+ */
+ fence_get(&array->base);
if (fence_add_callback(array->fences[i], &cb[i].cb,
- fence_array_cb_func))
+ fence_array_cb_func)) {
+ fence_put(&array->base);
if (atomic_dec_and_test(&array->num_pending))
return false;
+ }
}
return true;
@@ -64,7 +76,7 @@ static bool fence_array_signaled(struct fence *fence)
{
struct fence_array *array = to_fence_array(fence);
- return atomic_read(&array->num_pending) == 0;
+ return atomic_read(&array->num_pending) <= 0;
}
static void fence_array_release(struct fence *fence)
@@ -90,10 +102,11 @@ const struct fence_ops fence_array_ops = {
/**
* fence_array_create - Create a custom fence array
- * @num_fences: [in] number of fences to add in the array
- * @fences: [in] array containing the fences
- * @context: [in] fence context to use
- * @seqno: [in] sequence number to use
+ * @num_fences: [in] number of fences to add in the array
+ * @fences: [in] array containing the fences
+ * @context: [in] fence context to use
+ * @seqno: [in] sequence number to use
+ * @signal_on_any [in] signal on any fence in the array
*
* Allocate a fence_array object and initialize the base fence with fence_init().
* In case of error it returns NULL.
@@ -101,9 +114,13 @@ const struct fence_ops fence_array_ops = {
* The caller should allocte the fences array with num_fences size
* and fill it with the fences it wants to add to the object. Ownership of this
* array is take and fence_put() is used on each fence on release.
+ *
+ * If @signal_on_any is true the fence array signals if any fence in the array
+ * signals, otherwise it signals when all fences in the array signal.
*/
struct fence_array *fence_array_create(int num_fences, struct fence **fences,
- u64 context, unsigned seqno)
+ u64 context, unsigned seqno,
+ bool signal_on_any)
{
struct fence_array *array;
size_t size = sizeof(*array);
@@ -119,7 +136,7 @@ struct fence_array *fence_array_create(int num_fences, struct fence **fences,
context, seqno);
array->num_fences = num_fences;
- atomic_set(&array->num_pending, num_fences);
+ atomic_set(&array->num_pending, signal_on_any ? 1 : num_fences);
array->fences = fences;
return array;