diff options
author | Mike Christie <michaelc@cs.wisc.edu> | 2009-10-15 17:46:39 -0700 |
---|---|---|
committer | James Bottomley <James.Bottomley@suse.de> | 2009-12-04 12:00:41 -0600 |
commit | e881a172dac4d9ea3b2a1540041d872963c269bd (patch) | |
tree | 9eb1f344b107806c0041c4e0a64192a055117289 /drivers/ata/sata_nv.c | |
parent | dbf9bfe615717d1145f263c0049fe2328e6ed395 (diff) | |
download | linux-e881a172dac4d9ea3b2a1540041d872963c269bd.tar.bz2 |
[SCSI] modify change_queue_depth to take in reason why it is being called
This patch modifies scsi_host_template->change_queue_depth so that
it takes an argument indicating why it is being called. This will be
used so that if a LLD needs to do some extra processing when
handling queue fulls or later ramp ups, it can do so.
This is a simple port of the drivers setting a change_queue_depth
callback. In the patch I just have these LLDs adjust the queue depth
if the user was requesting it.
Signed-off-by: Mike Christie <michaelc@cs.wisc.edu>
[Vasu.Dev: v2
Also converted pmcraid_change_queue_depth and then verified
all modules compile using "make allmodconfig" for any new build
warnings on X86_64.
Updated original description after combing two original
patches from Mike to make this patch git bisectable.]
Signed-off-by: Vasu Dev <vasu.dev@intel.com>
[jejb: fixed up 53c700]
Signed-off-by: James Bottomley <James.Bottomley@suse.de>
Diffstat (limited to 'drivers/ata/sata_nv.c')
-rw-r--r-- | drivers/ata/sata_nv.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/ata/sata_nv.c b/drivers/ata/sata_nv.c index 1eb4e020eb5c..0c82d335c55d 100644 --- a/drivers/ata/sata_nv.c +++ b/drivers/ata/sata_nv.c @@ -1975,7 +1975,7 @@ static int nv_swncq_slave_config(struct scsi_device *sdev) ata_id_c_string(dev->id, model_num, ATA_ID_PROD, sizeof(model_num)); if (strncmp(model_num, "Maxtor", 6) == 0) { - ata_scsi_change_queue_depth(sdev, 1); + ata_scsi_change_queue_depth(sdev, 1, SCSI_QDEPTH_DEFAULT); ata_dev_printk(dev, KERN_NOTICE, "Disabling SWNCQ mode (depth %x)\n", sdev->queue_depth); } |