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authorLinus Torvalds <torvalds@linux-foundation.org>2014-10-13 18:20:39 +0200
committerLinus Torvalds <torvalds@linux-foundation.org>2014-10-13 18:20:39 +0200
commitf1d0d14120a8a6224a8aead925cf4310f48947d5 (patch)
tree434b4cfbaa6af2d60861dda334f785d7a335fe31 /arch
parentbf10fa857f0604865006d9705e63415b9d4e0d62 (diff)
parent2ed53c0d6cc99fc712f7c037e41d9ec4eb8d6b08 (diff)
downloadlinux-f1d0d14120a8a6224a8aead925cf4310f48947d5.tar.bz2
Merge branch 'x86-cpu-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip
Pull x86 cpu offlining patch from Ingo Molnar: "This tree includes a single commit that speeds up x86 suspend/resume by replacing a naive 100msec sleep based polling loop with proper completion notification. This gives some real suspend/resume benefit on servers with larger core counts" * 'x86-cpu-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tip/tip: x86/smpboot: Speed up suspend/resume by avoiding 100ms sleep for CPU offline during S3
Diffstat (limited to 'arch')
-rw-r--r--arch/x86/kernel/smpboot.c23
1 files changed, 12 insertions, 11 deletions
diff --git a/arch/x86/kernel/smpboot.c b/arch/x86/kernel/smpboot.c
index 1c3443d98105..2d5200e56357 100644
--- a/arch/x86/kernel/smpboot.c
+++ b/arch/x86/kernel/smpboot.c
@@ -102,6 +102,8 @@ DEFINE_PER_CPU_READ_MOSTLY(cpumask_var_t, cpu_llc_shared_map);
DEFINE_PER_CPU_SHARED_ALIGNED(struct cpuinfo_x86, cpu_info);
EXPORT_PER_CPU_SYMBOL(cpu_info);
+static DEFINE_PER_CPU(struct completion, die_complete);
+
atomic_t init_deasserted;
/*
@@ -1325,26 +1327,24 @@ int native_cpu_disable(void)
return ret;
clear_local_APIC();
-
+ init_completion(&per_cpu(die_complete, smp_processor_id()));
cpu_disable_common();
+
return 0;
}
void native_cpu_die(unsigned int cpu)
{
/* We don't do anything here: idle task is faking death itself. */
- unsigned int i;
+ wait_for_completion_timeout(&per_cpu(die_complete, cpu), HZ);
- for (i = 0; i < 10; i++) {
- /* They ack this in play_dead by setting CPU_DEAD */
- if (per_cpu(cpu_state, cpu) == CPU_DEAD) {
- if (system_state == SYSTEM_RUNNING)
- pr_info("CPU %u is now offline\n", cpu);
- return;
- }
- msleep(100);
+ /* They ack this in play_dead() by setting CPU_DEAD */
+ if (per_cpu(cpu_state, cpu) == CPU_DEAD) {
+ if (system_state == SYSTEM_RUNNING)
+ pr_info("CPU %u is now offline\n", cpu);
+ } else {
+ pr_err("CPU %u didn't die...\n", cpu);
}
- pr_err("CPU %u didn't die...\n", cpu);
}
void play_dead_common(void)
@@ -1356,6 +1356,7 @@ void play_dead_common(void)
mb();
/* Ack it */
__this_cpu_write(cpu_state, CPU_DEAD);
+ complete(&per_cpu(die_complete, smp_processor_id()));
/*
* With physical CPU hotplug, we should halt the cpu