diff options
author | Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> | 2009-06-10 04:38:48 +0000 |
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committer | Benjamin Herrenschmidt <benh@kernel.crashing.org> | 2009-06-15 13:26:20 +1000 |
commit | d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e (patch) | |
tree | ea8a18d573a45f913d9e0669a17a0b39835e55ff /arch | |
parent | 56ac72dba5d24a477d281b985797d5e62d3f5c2e (diff) | |
download | linux-d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e.tar.bz2 |
ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Diffstat (limited to 'arch')
-rw-r--r-- | arch/powerpc/include/asm/ps3.h | 3 | ||||
-rw-r--r-- | arch/powerpc/include/asm/ps3gpu.h | 78 | ||||
-rw-r--r-- | arch/powerpc/platforms/ps3/setup.c | 1 |
3 files changed, 79 insertions, 3 deletions
diff --git a/arch/powerpc/include/asm/ps3.h b/arch/powerpc/include/asm/ps3.h index cdb6fd814de8..b9e4987986dd 100644 --- a/arch/powerpc/include/asm/ps3.h +++ b/arch/powerpc/include/asm/ps3.h @@ -520,7 +520,4 @@ void ps3_sync_irq(int node); u32 ps3_get_hw_thread_id(int cpu); u64 ps3_get_spe_id(void *arg); -/* mutex synchronizing GPU accesses and video mode changes */ -extern struct mutex ps3_gpu_mutex; - #endif diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h new file mode 100644 index 000000000000..1037efae4a51 --- /dev/null +++ b/arch/powerpc/include/asm/ps3gpu.h @@ -0,0 +1,78 @@ +/* + * PS3 GPU declarations. + * + * Copyright 2009 Sony Corporation + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. + * If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _ASM_POWERPC_PS3GPU_H +#define _ASM_POWERPC_PS3GPU_H + +#include <linux/mutex.h> + +#include <asm/lv1call.h> + + +#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 +#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 + +#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 +#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 +#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 + +#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) + +#define L1GPU_DISPLAY_SYNC_HSYNC 1 +#define L1GPU_DISPLAY_SYNC_VSYNC 2 + + +/* mutex synchronizing GPU accesses and video mode changes */ +extern struct mutex ps3_gpu_mutex; + + +static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, + u64 ddr_offset) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, + head, ddr_offset, 0, 0); +} + +static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, + u64 ddr_offset) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, + head, ddr_offset, 0, 0); +} + +static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, + u64 xdr_size, u64 ioif_offset) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, + xdr_lpar, xdr_size, ioif_offset, 0); +} + +static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, + u64 ioif_offset, u64 sync_width, u64 pitch) +{ + return lv1_gpu_context_attribute(context_handle, + L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, + ddr_offset, ioif_offset, sync_width, + pitch); +} + +#endif /* _ASM_POWERPC_PS3GPU_H */ diff --git a/arch/powerpc/platforms/ps3/setup.c b/arch/powerpc/platforms/ps3/setup.c index 1a7b5ae0c83e..149bea2ce583 100644 --- a/arch/powerpc/platforms/ps3/setup.c +++ b/arch/powerpc/platforms/ps3/setup.c @@ -32,6 +32,7 @@ #include <asm/udbg.h> #include <asm/prom.h> #include <asm/lv1call.h> +#include <asm/ps3gpu.h> #include "platform.h" |