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authorEric Miao <ycmiao@ycmiao-hp520.(none)>2008-12-18 22:36:26 +0800
committerEric Miao <eric.miao@marvell.com>2008-12-29 17:59:17 +0800
commit878f5783199a95cfa91db45a6e34d2f72756fa18 (patch)
treec979a4d4fdadf270baff1471f44ac91fe5c5e6af /arch/arm
parenta0427509a76c61984fbba4e206b617c689f419ef (diff)
downloadlinux-878f5783199a95cfa91db45a6e34d2f72756fa18.tar.bz2
[ARM] pxafb: cleanup of the color format manipulation code
1. introduce var_to_depth() to calculate the color depth including the transparency bit 2. the conversion from 'fb_var_screeninfo' to LCCR3 BPP bits can be re- used by overlays (in OVLxC1), thus an individual pxafb_var_to_bpp() has been separated out. 3. pxafb_setmode() should really set the color bitfields correctly at begining, introduce a pxafb_set_pixfmt() for this 4. allow user apps to specify color formats within fb_var_screeninfo, and checking of this in pxafb_check_var() has been simplified as below: a) pxafb_var_to_bpp() should pass - which means a basically correct bits_per_pixel and color depth setting b) the RGBT bitfields are then forced into supported values by pxafb_set_pixfmt() Signed-off-by: Eric Miao <eric.miao@marvell.com> Signed-off-by: Eric Miao <ycmiao@ycmiao-hp520.(none)>
Diffstat (limited to 'arch/arm')
-rw-r--r--arch/arm/mach-pxa/include/mach/regs-lcd.h15
1 files changed, 1 insertions, 14 deletions
diff --git a/arch/arm/mach-pxa/include/mach/regs-lcd.h b/arch/arm/mach-pxa/include/mach/regs-lcd.h
index 5c522263e401..aff3b876a7bf 100644
--- a/arch/arm/mach-pxa/include/mach/regs-lcd.h
+++ b/arch/arm/mach-pxa/include/mach/regs-lcd.h
@@ -28,17 +28,7 @@
#define CMDCR (0x100) /* Command Control Register */
#define PRSR (0x104) /* Panel Read Status Register */
-#define LCCR3_1BPP (0 << 24)
-#define LCCR3_2BPP (1 << 24)
-#define LCCR3_4BPP (2 << 24)
-#define LCCR3_8BPP (3 << 24)
-#define LCCR3_16BPP (4 << 24)
-#define LCCR3_18BPP (5 << 24)
-#define LCCR3_18BPP_P (6 << 24)
-#define LCCR3_19BPP (7 << 24)
-#define LCCR3_19BPP_P (1 << 29)
-#define LCCR3_24BPP ((1 << 29) | (1 << 24))
-#define LCCR3_25BPP ((1 << 29) | (2 << 24))
+#define LCCR3_BPP(x) ((((x) & 0x7) << 24) | (((x) & 0x8) ? (1 << 29) : 0))
#define LCCR3_PDFOR_0 (0 << 30)
#define LCCR3_PDFOR_1 (1 << 30)
@@ -133,9 +123,6 @@
#define LCCR3_PCD Fld (8, 0) /* Pixel Clock Divisor */
#define LCCR3_PixClkDiv(Div) (((Div) << FShft (LCCR3_PCD)))
-#define LCCR3_BPP Fld (3, 24) /* Bit Per Pixel */
-#define LCCR3_Bpp(Bpp) (((Bpp) << FShft (LCCR3_BPP)))
-
#define LCCR3_ACB Fld (8, 8) /* AC Bias */
#define LCCR3_Acb(Acb) (((Acb) << FShft (LCCR3_ACB)))