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authorStanimir Varbanov <stanimir.varbanov@linaro.org>2022-03-03 15:06:31 +0000
committerMauro Carvalho Chehab <mchehab@kernel.org>2022-04-24 08:32:47 +0100
commit2308d5aff8d083a44aa02197d2f5687b73d98f82 (patch)
treee8ade65f02b569753c7e7afcf34793f50f92a50a /Documentation
parent59685fdfac6d7343c4047f2acfbc5bce8971b0f9 (diff)
downloadlinux-2308d5aff8d083a44aa02197d2f5687b73d98f82.tar.bz2
media: v4l: Add Qualcomm custom compressed pixel formats
Add custom Qualcomm raw compressed pixel formats. They are used in Qualcomm SoCs to optimize the interconnect bandwidth. Signed-off-by: Stanimir Varbanov <stanimir.varbanov@linaro.org> Acked-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
Diffstat (limited to 'Documentation')
-rw-r--r--Documentation/userspace-api/media/v4l/pixfmt-reserved.rst19
1 files changed, 19 insertions, 0 deletions
diff --git a/Documentation/userspace-api/media/v4l/pixfmt-reserved.rst b/Documentation/userspace-api/media/v4l/pixfmt-reserved.rst
index cabfa34b7db5..0ff68cd8cf62 100644
--- a/Documentation/userspace-api/media/v4l/pixfmt-reserved.rst
+++ b/Documentation/userspace-api/media/v4l/pixfmt-reserved.rst
@@ -239,6 +239,25 @@ please make a proposal on the linux-media mailing list.
It remains an opaque intermediate format and the MDP hardware must be
used to convert ``V4L2_PIX_FMT_MT21C`` to ``V4L2_PIX_FMT_NV12M``,
``V4L2_PIX_FMT_YUV420M`` or ``V4L2_PIX_FMT_YVU420``.
+ * .. _V4L2-PIX-FMT-QC08C:
+
+ - ``V4L2_PIX_FMT_QC08C``
+ - 'QC08C'
+ - Compressed Macro-tile 8-Bit YUV420 format used by Qualcomm platforms.
+ It is an opaque intermediate format. The used compression is lossless
+ and it is used by various multimedia hardware blocks like GPU, display
+ controllers, ISP and video accelerators.
+ It contains four planes for progressive video and eight planes for
+ interlaced video.
+ * .. _V4L2-PIX-FMT-QC10C:
+
+ - ``V4L2_PIX_FMT_QC10C``
+ - 'QC10C'
+ - Compressed Macro-tile 10-Bit YUV420 format used by Qualcomm platforms.
+ It is an opaque intermediate format. The used compression is lossless
+ and it is used by various multimedia hardware blocks like GPU, display
+ controllers, ISP and video accelerators.
+ It contains four planes for progressive video.
.. raw:: latex
\normalsize