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| author | Eric Miao <ycmiao@ycmiao-hp520.(none)> | 2008-12-23 17:49:43 +0800 | 
|---|---|---|
| committer | Eric Miao <eric.miao@marvell.com> | 2008-12-29 18:00:04 +0800 | 
| commit | 198fc108ee4c2cd3f08954eae6a819c81c03214b (patch) | |
| tree | 153fdb793142ef5ee8e0ab6198dcde32866b062c /Documentation/fb | |
| parent | 3f16ff608a75c8bf28c8cafed12e076d67a3602a (diff) | |
| download | linux-198fc108ee4c2cd3f08954eae6a819c81c03214b.tar.bz2 | |
[ARM] pxafb: add support for overlay1 and overlay2 as framebuffer devices
PXA27x and later processors support overlay1 and overlay2 on-top of the
base framebuffer (although under-neath the base is also possible). They
support palette and no-palette RGB formats, as well as YUV formats (only
available on overlay2). These overlays have dedicated DMA channels and
behave in a similar way as a framebuffer.
This heavily simplified and re-structured work is based on the original
pxafb_overlay.c (which is pending for mainline merge for a long time).
The major problems with this pxafb_overlay.c are (if you are interested
in the history):
  1. heavily redundant (the control logics for overlay1 and overlay2 are
     actually identical except for some small operations,  which are now
     abstracted into a 'pxafb_layer_ops' structure)
  2. a lot of useless and un-tested code (two workarounds which are now
     fixed on mature silicons)
  3. cursorfb is actually useless, hardware cursor should not be used
     this way, and the code was actually un-tested for a long time.
The code in this patch should be self-explanatory, I tried to add minimum
comments. As said, this is basically simplified, there are several things
still on the pending list:
  1. palette mode is un-supported and un-tested (although re-using the
     palette code of the base framebuffer is actually very easy now with
     previous clean-up patches)
  2. fb_pan_display for overlay(s) is un-supported
  3. the base framebuffer can actually be abstracted by 'pxafb_layer' as
     well, which will help further re-use of the code and keep a better
     and consistent structure. (This is the reason I named it 'pxafb_layer'
     instead of 'pxafb_overlay' or something alike)
See Documentation/fb/pxafb.txt for additional usage information.
Signed-off-by: Eric Miao <eric.miao@marvell.com>
Cc: Rodolfo Giometti <giometti@linux.it>
Signed-off-by: Eric Miao <ycmiao@ycmiao-hp520.(none)>
Diffstat (limited to 'Documentation/fb')
| -rw-r--r-- | Documentation/fb/pxafb.txt | 84 | 
1 files changed, 84 insertions, 0 deletions
| diff --git a/Documentation/fb/pxafb.txt b/Documentation/fb/pxafb.txt index ad94b5ca0095..d143a0a749f9 100644 --- a/Documentation/fb/pxafb.txt +++ b/Documentation/fb/pxafb.txt @@ -56,3 +56,87 @@ outputen:POLARITY  pixclockpol:POLARITY  	pixel clock polarity  	0 => falling edge, 1 => rising edge + + +Overlay Support for PXA27x and later LCD controllers +==================================================== + +  PXA27x and later processors support overlay1 and overlay2 on-top of the +  base framebuffer (although under-neath the base is also possible). They +  support palette and no-palette RGB formats, as well as YUV formats (only +  available on overlay2). These overlays have dedicated DMA channels and +  behave in a similar way as a framebuffer. + +  However, there are some differences between these overlay framebuffers +  and normal framebuffers, as listed below: + +  1. overlay can start at a 32-bit word aligned position within the base +     framebuffer, which means they have a start (x, y). This information +     is encoded into var->nonstd (no, var->xoffset and var->yoffset are +     not for such purpose). + +  2. overlay framebuffer is allocated dynamically according to specified +     'struct fb_var_screeninfo', the amount is decided by: + +        var->xres_virtual * var->yres_virtual * bpp + +     bpp = 16 -- for RGB565 or RGBT555 +         = 24 -- for YUV444 packed +         = 24 -- for YUV444 planar +	 = 16 -- for YUV422 planar (1 pixel = 1 Y + 1/2 Cb + 1/2 Cr) +	 = 12 -- for YUV420 planar (1 pixel = 1 Y + 1/4 Cb + 1/4 Cr) + +     NOTE: + +     a. overlay does not support panning in x-direction, thus +        var->xres_virtual will always be equal to var->xres + +     b. line length of overlay(s) must be on a 32-bit word boundary, +        for YUV planar modes, it is a requirement for the component +	with minimum bits per pixel,  e.g. for YUV420, Cr component +	for one pixel is actually 2-bits, it means the line length +	should be a multiple of 16-pixels + +     c. starting horizontal position (XPOS) should start on a 32-bit +        word boundary, otherwise the fb_check_var() will just fail. + +     d. the rectangle of the overlay should be within the base plane, +        otherwise fail + +     Applications should follow the sequence below to operate an overlay +     framebuffer: + +         a. open("/dev/fb[1-2]", ...) +	 b. ioctl(fd, FBIOGET_VSCREENINFO, ...) +	 c. modify 'var' with desired parameters: +	    1) var->xres and var->yres +	    2) larger var->yres_virtual if more memory is required, +	       usually for double-buffering +	    3) var->nonstd for starting (x, y) and color format +	    4) var->{red, green, blue, transp} if RGB mode is to be used +	 d. ioctl(fd, FBIOPUT_VSCREENINFO, ...) +	 e. ioctl(fd, FBIOGET_FSCREENINFO, ...) +	 f. mmap +	 g. ... + +  3. for YUV planar formats, these are actually not supported within the +     framebuffer framework, application has to take care of the offsets +     and lengths of each component within the framebuffer. + +  4. var->nonstd is used to pass starting (x, y) position and color format, +     the detailed bit fields are shown below: + +    31                23  20         10          0 +     +-----------------+---+----------+----------+ +     |  ... unused ... |FOR|   XPOS   |   YPOS   | +     +-----------------+---+----------+----------+ + +     FOR  - color format, as defined by OVERLAY_FORMAT_* in pxafb.h +            0 - RGB +	    1 - YUV444 PACKED +	    2 - YUV444 PLANAR +	    3 - YUV422 PLANAR +	    4 - YUR420 PLANAR + +     XPOS - starting horizontal position +     YPOS - starting vertical position |