diff options
author | Adrian Bunk <bunk@stusta.de> | 2005-05-28 02:11:12 -0500 |
---|---|---|
committer | Dmitry Torokhov <dtor_core@ameritech.net> | 2005-05-28 02:11:12 -0500 |
commit | 668d1e6093110f7534e661e2ff43d54c74659b6d (patch) | |
tree | 58823c949c881605fdf7b23876f2f682fa52effb | |
parent | 271b74d0b886301f297407dd7ae11b99607f8089 (diff) | |
download | linux-668d1e6093110f7534e661e2ff43d54c74659b6d.tar.bz2 |
Input:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
-rw-r--r-- | drivers/input/gameport/Kconfig | 20 | ||||
-rw-r--r-- | include/linux/gameport.h | 28 | ||||
-rw-r--r-- | sound/oss/Kconfig | 12 |
3 files changed, 31 insertions, 29 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 6282f460aba0..1d93f5092904 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig @@ -68,23 +68,3 @@ config GAMEPORT_CS461X depends on PCI endif - -# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on -# in every .config. Please don't touch it. It is here to handle an -# unusual dependency between GAMEPORT and sound drivers. -# -# Some sound drivers call gameport functions. If GAMEPORT is -# not selected, empty stubs are provided for the functions and all is -# well. -# If GAMEPORT is built in, everything is fine. -# If GAMEPORT is a module, however, it would need to be loaded for the -# sound driver to be able to link properly. Therefore, the sound -# driver must be a module as well in that case. Since there's no way -# to express that directly in Kconfig, we use SOUND_GAMEPORT to -# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm', -# anything that depends on SOUND_GAMEPORT must be 'm' as well. if -# GAMEPORT is 'y' or 'n', it can be anything". -config SOUND_GAMEPORT - tristate - default m if GAMEPORT=m - default y diff --git a/include/linux/gameport.h b/include/linux/gameport.h index b1272f822cfa..cd623eccdbea 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo void gameport_close(struct gameport *gameport); void gameport_rescan(struct gameport *gameport); +#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) + void __gameport_register_port(struct gameport *gameport, struct module *owner); static inline void gameport_register_port(struct gameport *gameport) { @@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport) void gameport_unregister_port(struct gameport *gameport); +void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) + __attribute__ ((format (printf, 2, 3))); + +#else + +static inline void gameport_register_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_unregister_port(struct gameport *gameport) +{ + return; +} + +static inline void gameport_set_phys(struct gameport *gameport, + const char *fmt, ...) +{ + return; +} + +#endif + static inline struct gameport *gameport_allocate_port(void) { struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL); @@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name strlcpy(gameport->name, name, sizeof(gameport->name)); } -void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) - __attribute__ ((format (printf, 2, 3))); - /* * Use the following fucntions to manipulate gameport's per-port * driver-specific data. diff --git a/sound/oss/Kconfig b/sound/oss/Kconfig index a9602f89d6b1..e537bd66a707 100644 --- a/sound/oss/Kconfig +++ b/sound/oss/Kconfig @@ -112,7 +112,7 @@ config SOUND_BCM_CS4297A config SOUND_ES1370 tristate "Ensoniq AudioPCI (ES1370)" - depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND && PCI help Say Y or M if you have a PCI sound card utilizing the Ensoniq ES1370 chipset, such as Ensoniq's AudioPCI (non-97). To find @@ -125,7 +125,7 @@ config SOUND_ES1370 config SOUND_ES1371 tristate "Creative Ensoniq AudioPCI 97 (ES1371)" - depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND && PCI help Say Y or M if you have a PCI sound card utilizing the Ensoniq ES1371 chipset, such as Ensoniq's AudioPCI97. To find out if @@ -138,7 +138,7 @@ config SOUND_ES1371 config SOUND_ESSSOLO1 tristate "ESS Technology Solo1" - depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT && PCI + depends on SOUND_PRIME!=n && SOUND && PCI help Say Y or M if you have a PCI sound card utilizing the ESS Technology Solo1 chip. To find out if your sound card uses a @@ -179,7 +179,7 @@ config SOUND_HARMONY config SOUND_SONICVIBES tristate "S3 SonicVibes" - depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND help Say Y or M if you have a PCI sound card utilizing the S3 SonicVibes chipset. To find out if your sound card uses a @@ -226,7 +226,7 @@ config SOUND_AU1550_AC97 config SOUND_TRIDENT tristate "Trident 4DWave DX/NX, SiS 7018 or ALi 5451 PCI Audio Core" - depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT + depends on SOUND_PRIME!=n && SOUND ---help--- Say Y or M if you have a PCI sound card utilizing the Trident 4DWave-DX/NX chipset or your mother board chipset has SiS 7018 @@ -739,7 +739,7 @@ config SOUND_NM256 config SOUND_MAD16 tristate "OPTi MAD16 and/or Mozart based cards" - depends on SOUND_OSS && SOUND_GAMEPORT + depends on SOUND_OSS ---help--- Answer Y if your card has a Mozart (OAK OTI-601) or MAD16 (OPTi 82C928 or 82C929 or 82C931) audio interface chip. These chips are |