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authorVojtech Pavlik <vojtech@suse.cz>2005-05-29 02:25:43 -0500
committerDmitry Torokhov <dtor_core@ameritech.net>2005-05-29 02:25:43 -0500
commitf23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f (patch)
tree454a6a859cc771902dc68b5889593aea086585b2
parente8eef5773325f1594acd377b5aa8fe5fb4e45163 (diff)
downloadlinux-f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f.tar.bz2
Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver
offers the gameport part already. Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
-rw-r--r--drivers/input/gameport/Kconfig10
-rw-r--r--drivers/input/gameport/Makefile1
-rw-r--r--drivers/input/gameport/vortex.c186
3 files changed, 0 insertions, 197 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 6d7270214cc3..7524bd7d8b8f 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -49,16 +49,6 @@ config GAMEPORT_EMU10K1
To compile this driver as a module, choose M here: the
module will be called emu10k1-gp.
-config GAMEPORT_VORTEX
- tristate "Aureal Vortex, Vortex 2 gameport support"
- depends on PCI
- help
- Say Y here if you have an Aureal Vortex 1 or 2 card and want
- to use its gameport.
-
- To compile this driver as a module, choose M here: the
- module will be called vortex.
-
config GAMEPORT_FM801
tristate "ForteMedia FM801 gameport support"
depends on PCI
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile
index ba8023f8cf97..b6f6097bd8c4 100644
--- a/drivers/input/gameport/Makefile
+++ b/drivers/input/gameport/Makefile
@@ -9,4 +9,3 @@ obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
obj-$(CONFIG_GAMEPORT_L4) += lightning.o
obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
-obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c
deleted file mode 100644
index 36b0309c8bf6..000000000000
--- a/drivers/input/gameport/vortex.c
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
- *
- * Copyright (c) 2000-2001 Vojtech Pavlik
- *
- * Based on the work of:
- * Raymond Ingles
- */
-
-/*
- * Trident 4DWave and Aureal Vortex gameport driver for Linux
- */
-
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
-
-#include <asm/io.h>
-#include <linux/delay.h>
-#include <linux/errno.h>
-#include <linux/ioport.h>
-#include <linux/kernel.h>
-#include <linux/module.h>
-#include <linux/pci.h>
-#include <linux/init.h>
-#include <linux/slab.h>
-#include <linux/delay.h>
-#include <linux/gameport.h>
-
-MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
-MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
-MODULE_LICENSE("GPL");
-
-#define VORTEX_GCR 0x0c /* Gameport control register */
-#define VORTEX_LEG 0x08 /* Legacy port location */
-#define VORTEX_AXD 0x10 /* Axes start */
-#define VORTEX_DATA_WAIT 20 /* 20 ms */
-
-struct vortex {
- struct gameport *gameport;
- struct pci_dev *dev;
- unsigned char __iomem *base;
- unsigned char __iomem *io;
-};
-
-static unsigned char vortex_read(struct gameport *gameport)
-{
- struct vortex *vortex = gameport->port_data;
- return readb(vortex->io + VORTEX_LEG);
-}
-
-static void vortex_trigger(struct gameport *gameport)
-{
- struct vortex *vortex = gameport->port_data;
- writeb(0xff, vortex->io + VORTEX_LEG);
-}
-
-static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
-{
- struct vortex *vortex = gameport->port_data;
- int i;
-
- *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
-
- for (i = 0; i < 4; i++) {
- axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
- if (axes[i] == 0x1fff) axes[i] = -1;
- }
-
- return 0;
-}
-
-static int vortex_open(struct gameport *gameport, int mode)
-{
- struct vortex *vortex = gameport->port_data;
-
- switch (mode) {
- case GAMEPORT_MODE_COOKED:
- writeb(0x40, vortex->io + VORTEX_GCR);
- msleep(VORTEX_DATA_WAIT);
- return 0;
- case GAMEPORT_MODE_RAW:
- writeb(0x00, vortex->io + VORTEX_GCR);
- return 0;
- default:
- return -1;
- }
-
- return 0;
-}
-
-static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
-{
- struct vortex *vortex;
- struct gameport *port;
- int i;
-
- vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
- port = gameport_allocate_port();
- if (!vortex || !port) {
- printk(KERN_ERR "vortex: Memory allocation failed.\n");
- kfree(vortex);
- gameport_free_port(port);
- return -ENOMEM;
- }
-
- for (i = 0; i < 6; i++)
- if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
- break;
-
- pci_enable_device(dev);
-
- vortex->dev = dev;
- vortex->gameport = port;
- vortex->base = ioremap(pci_resource_start(vortex->dev, i),
- pci_resource_len(vortex->dev, i));
- vortex->io = vortex->base + id->driver_data;
-
- pci_set_drvdata(dev, vortex);
-
- port->port_data = vortex;
- port->fuzz = 64;
-
- gameport_set_name(port, "AU88x0");
- gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
- port->dev.parent = &dev->dev;
- port->read = vortex_read;
- port->trigger = vortex_trigger;
- port->cooked_read = vortex_cooked_read;
- port->open = vortex_open;
-
- gameport_register_port(port);
-
- return 0;
-}
-
-static void __devexit vortex_remove(struct pci_dev *dev)
-{
- struct vortex *vortex = pci_get_drvdata(dev);
-
- gameport_unregister_port(vortex->gameport);
- iounmap(vortex->base);
- kfree(vortex);
-}
-
-static struct pci_device_id vortex_id_table[] = {
- { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
- { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
- { 0 }
-};
-
-static struct pci_driver vortex_driver = {
- .name = "vortex_gameport",
- .id_table = vortex_id_table,
- .probe = vortex_probe,
- .remove = __devexit_p(vortex_remove),
-};
-
-static int __init vortex_init(void)
-{
- return pci_register_driver(&vortex_driver);
-}
-
-static void __exit vortex_exit(void)
-{
- pci_unregister_driver(&vortex_driver);
-}
-
-module_init(vortex_init);
-module_exit(vortex_exit);