From 965b57b469a589d64d81b1688b38dcb537011bb0 Mon Sep 17 00:00:00 2001 From: Cong Wang Date: Wed, 15 Jun 2022 09:20:12 -0700 Subject: net: Introduce a new proto_ops ->read_skb() Currently both splice() and sockmap use ->read_sock() to read skb from receive queue, but for sockmap we only read one entire skb at a time, so ->read_sock() is too conservative to use. Introduce a new proto_ops ->read_skb() which supports this sematic, with this we can finally pass the ownership of skb to recv actors. For non-TCP protocols, all ->read_sock() can be simply converted to ->read_skb(). Signed-off-by: Cong Wang Signed-off-by: Daniel Borkmann Reviewed-by: John Fastabend Link: https://lore.kernel.org/bpf/20220615162014.89193-3-xiyou.wangcong@gmail.com --- include/net/udp.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'include/net/udp.h') diff --git a/include/net/udp.h b/include/net/udp.h index b60eea2e3fae..987f7fc7c0aa 100644 --- a/include/net/udp.h +++ b/include/net/udp.h @@ -306,8 +306,7 @@ struct sock *__udp6_lib_lookup(struct net *net, struct sk_buff *skb); struct sock *udp6_lib_lookup_skb(const struct sk_buff *skb, __be16 sport, __be16 dport); -int udp_read_sock(struct sock *sk, read_descriptor_t *desc, - sk_read_actor_t recv_actor); +int udp_read_skb(struct sock *sk, skb_read_actor_t recv_actor); /* UDP uses skb->dev_scratch to cache as much information as possible and avoid * possibly multiple cache miss on dequeue() -- cgit v1.2.3