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author | Lucas De Marchi <lucas.demarchi@profusion.mobi> | 2011-03-30 22:57:33 -0300 |
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committer | Lucas De Marchi <lucas.demarchi@profusion.mobi> | 2011-03-31 11:26:23 -0300 |
commit | 25985edcedea6396277003854657b5f3cb31a628 (patch) | |
tree | f026e810210a2ee7290caeb737c23cb6472b7c38 /arch/m68k/atari | |
parent | 6aba74f2791287ec407e0f92487a725a25908067 (diff) | |
download | linux-25985edcedea6396277003854657b5f3cb31a628.tar.bz2 |
Fix common misspellings
Fixes generated by 'codespell' and manually reviewed.
Signed-off-by: Lucas De Marchi <lucas.demarchi@profusion.mobi>
Diffstat (limited to 'arch/m68k/atari')
-rw-r--r-- | arch/m68k/atari/atakeyb.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/arch/m68k/atari/atakeyb.c b/arch/m68k/atari/atakeyb.c index 5890897d28bf..b995513d527f 100644 --- a/arch/m68k/atari/atakeyb.c +++ b/arch/m68k/atari/atakeyb.c @@ -130,7 +130,7 @@ KEYBOARD_STATE kb_state; * it's really hard to decide whether they're mouse or keyboard bytes. Since * overruns usually occur when moving the Atari mouse rapidly, they're seen as * mouse bytes here. If this is wrong, only a make code of the keyboard gets - * lost, which isn't too bad. Loosing a break code would be disastrous, + * lost, which isn't too bad. Losing a break code would be disastrous, * because then the keyboard repeat strikes... */ |